Wednesday, June 12, 2013

Sky Drive v1.20

Another update for Sky Drive. Since my summer has officially started, I will be more active in updating my games. After this update, unless there are some great ideas presented to me or bugs that need to be fixed, I will be starting up on Battle Ball again. This update includes:
  • Animations - new animations for every powerup, except for the speed powerup, as it affects everyone.
  • x2, x3, and x4 powerup's duration are increased from 4 seconds to 7 seconds
  • invincibility powerup is increased from 4 seconds to 7 seconds
  • firerate powerup duration is decreased from a glitch of 40 seconds down to 27 seconds.
  • toggle switch - made all of the player animations toggleable (on or off) from the main menu.
I may fix a few bugs on this, but hopefully, like I said earlier, Battle ball should be in the works. I am hoping to get Battle Ball v.9 out by the end of the summer. We can hope at least. Until next time, and remember, as always,

Please comment with any suggestions you have!!!

Cheers,

Tiuipuv

Monday, June 10, 2013

Sky Drive v 1.18

This is a minor update in appearance, but underneath, the game was totally rebuilt. This will bring major performance improvements, but with that, there are lots of bugs to be found and fixed. If you find any bugs, don't hesitate to leave a comment here or over at my kongregate account. Improvements in this release include, but are not limited to:
  • Day and Night Cycle - Day and Night time periods are doubled, leaving it to be about 28 seconds of morining, day, evening, and night.
  • Changed cloud texture - cloud texture was reported as looking too real (cool, i made a good graphic), so to match the rest of the game, the texture was toned down a notch.
  • Powerups - made all of the powerups more visible/brighter and made the speed powerup available for more than just one player.
  • Pause Menu - added a quit button in the pause menu, which will take you back to the main menu
  • UI improvements - changed 'Day / Night' toggle to 'Always Day'. This is to clear confusion over what it does. Also, you can now continue on another run by pressing enter or clicking continue.
  • Moons - added moons that float by during the night, with 14 different moons ranging from full moon to new moon.
  • Platforms - platforms should no longer overlap
  • Finish Screen - players can now continue on another run by pressing enter or clicking continue. Additionally, the platforms slow over time after the run is finished.
 I plan that my next release will include powerup indicators or something of that flavor. After that, I may release a version with sounds, teams, and any other ideas that are given to me.

Please comment with any suggestions you may have!

Cheers,

Tiuipuv