Tuesday, October 22, 2013

Space Conquest v.4

Cool Spooooky Update for Space Conquest rolling out our factory. Bug fixes and more features are stamped in with this one. Changes Include:

  • New Levels - 5 new levels (levels 6-10) including a new rebel tech facility. (Ooooo, Aaaaaahhh)
  • Energy recharge system - energy only recharges when you are not on the throttle.
  • Smart Drone Artwork - All smart drones have separate artwork, so they are easily distinguishable.
  • Smart Turret Artwork - All smart turrets have separate artwork, so they are easily distinguishable.
  • Achievements Notification - drop-down slider in the upper right hand corner that appears in level when any achievement is earned. It had the achievement logo, achievement number, and tier that was just earned.
  • About Button - added an about button in the settings menu, showing version information and credits.
  • **Logo - Themed for Halloween!
Bug Fixes:

  • fixed engine sounds playing after running out of fuel.
  • fixed rotations of drones on level 5.
  • fixed green planet start location on level 5.
  • fixed fire rate of drones on level 5.
  • fixed fire rate of turrets on level 1.
Minor Tweaks:
  • player ship - worse fire rate
  • player ship - slowed bullets
  • achievement rewards - decreased bullet speed reward worth
  • turrets - decreased level 1 turrets health
  • turrets - best fire rate for enemy turrets is now worse.
  • drones - changed simple flying enemy graphic
  • stations - decreased health station recharge time.
  • achievements - adjusted bullets dodged (lowered last, increased beginning)
  • achievements - adjusted bullet dodged in 1 level (increased all)
**Note: Halloween Logo also applies to sky drive.

Saturday, October 12, 2013

Sky Drive v1.21

A big update for Sky Drive today. This release includes, but is not limited to:
  • Loading Bar - implementation of a loading bar will occur with this update.
  • Preloader - added the Time Bending Games logo to the beginning of the game.
  • Drop Shadows - all of the art in the game (excluding menus) now have a neat drop shadow, giving the game a more 3d feel.
  • Full Platform hit detection support - the player can now hit the end of the platforms, making their vehicle not move forward.
  • Platforms - added 2 vertical platforms to make it more interesting.
  • Kongregate - more stats to check out.
  • Play Again Button - removed continue button and replaced with play again button.
  • Helicopter - blades spin around now, and shooting the helicopter gives you 1000 score + distance you were at when you shot it.
Bug Fixes:
  • Player 2 started out of level
  • Sloppy code - checking the same thing twice, lowering performance
  • Rewrote lots of code - increasing performance and making it easier to make future updates
  • fixed images - increased the quality of the images, removing 'floaty pixels', often associated with JPEG images.
  • fixed issue when pressing quit in the pause menu, then playing again.
  • fixed the possibility of getting stuck in a platform, because of the Full Platform hit detection support.
Nice little update for the game, improving overall gameplay. hoping to implement sounds soon, but that could be a while yet, as I have not located any sounds to use.

Please Comment with any Suggestions you have!!!

Cheers,

Jordan

Space Conquest v.31

Fresh new update for Space Conquest rolling out the factory today. It is a big bug fix update, but also includes some neat little add ons. For this cool release:

Time Bending Games - added Logo with link to the main website on game start

Sounds:
  • Button Press Sound - when a button is pressed (duh)
  • Player Ship Firing Sound - occurs when shooting
  • Enemy Firing Sound - occurs when the enemy is shooting
  • Command Station Capture Sound - really helpful for determining when you have captured the planet
  • Player Ship Engines - makes a rumbling noise when traveling forward or backward
  • Pack Sound - occurs when you pick up a pack, same sound used in battle ball
Bug Fixes:

  • save/clear/load buttons, the popup message said undefined.
  • Health and energy packs would overfill the player ship.
  • fixed typo in a description - captured is now captured.
  • On level 2, the mini-map planet was in front of the mini-map player ship.
  • Unobtainium packs do not give double after claiming the pack worth doubler.
  • when loading an empty save slot, unobutainium was set to 0 instead of 10.
  • Achievement 11 description fix.
  • changed locations of turrets on asteroid on level 3.

The next release is a ways out, but it will have the next 5 levels (5-10) and other new features to keep the game interesting.

Please Comment with any suggestions you have!!!

Cheers,

Jordan