Tuesday, July 14, 2015

Battle Ball v.91 Beta

Not as major as the last update, but smooths lots of things over. Here are the latest and greatest features implemented and bugs squashed:

Features:
  • New Upgrade System:
    • Max levels and indicators
    • skill points can be added or minused
    • additional upgrades for pickups, health generator, and xp generator.
  • Achievements Menu:
    • Redid Icons - Shiny!
    • Replaced Achievements - accommodated for the loss of slow time and changes in the upgrade system
  • Achievement click noise for reward and regular
  • Dropped Slow time
  • Decreased all turrets health on boss 10
  • Killing a boss now adds to kills.
  • Portals are a lot smarter (depreciated the portal timer)
  • Pickup achievements add a static amount to pickups instead of doubling worth
  • Killing boss 5 and 10 add a static amount to pickups instead of doubling worth
  • Decreased the health generator's power
  • Decreased the xp generator's power
  • Boss 6-10 explosion sound when killed
  • Bullet Speeds can now vary
  • Boss Homing bullets are now black, and home in on the ball better
  • Added notification for saving, loading, and clearing save slots
  • Major performance enhancements!

Bugs:
  • Fixed side sliders only hit inner ball.
  • Fixed the boss music loop
  • Fixed the boss music, and background sound still playing after clicking the upgrade and achievement notifications
  • Fixed a turret on boss 7 having too much health
  • Fixed 3 turrets on boss 9 having too little health
  • Fixed incorrect health bar length on bosses 6-10
  • Fixed resetting a save slot then loading gives 5 free initial skill points
  • Fixed health generator generating health after the ball is dead
  • Fixed Boss 5 homing bullet not working
  • Fixed Achievement 21-24 reward

Wednesday, June 17, 2015

Battle Ball v.9 Mobile

Here at Time Bending Games we have just released the first ever beta version of Battle Ball to the Google Play Store. The features of the mobile version are exactly the same as the browser version at this point, but will most likely fall behind the main version with future updates.




Since it is in beta, you will not find it in the store just by doing a search for it. Unfortunately, it is only tested on a group of people. To join in the fun, send me an email tiuipuv(AT)gmail(DOT)com and I will add you to the group of beta testers.

Cheers,

Jordan

Tuesday, June 16, 2015

Sky Drive v1.31

Figured it was time for a nice polishing update to cover up the big 1.3 update a while back. Though there are not many new huge features, this update is sure to smooth out a lot of gameplay issues. This update includes, but is not limited to:
  • Made 2 more platforms in starting area
  • Added 2 additional platforms
  • Made the 4 edge platforms longer
  • Added color to helicopter shot text
  • Made shooting a player give score and display text
  • Made pickups give score and display text
  • Slowed the helicopter down
  • Increased helicopter spawn rate
  • Increased vertical range helicopter spawns in
  • Reduced helicopter score worth in Arcade
  • Made parachuter be affected by speed
  • Added wins count to the Summary Menu in Arcade mode
  • Added total score  to the Summary Menu in Campaign mode
  • Added 2 targets to shoot at in Campaign Mode
  • Added 2 levels, randomizes between the 3.
  • Different levels have different colored platforms.
  • Added Settings Menu, and moved Animations and Always Day into it.
  • Added Mute Setting.
  • Kongregate Only: Added another stat, targets shot
  • Removed 4th of July theme.
Bug Fixes:
  • 2 overlapping platforms at same height acted like a wall
  • Main Menu text was selectable
  • Helicopter score text was selectable
  • Helicopter didn't animate on main site

Monday, May 25, 2015

Battle Ball v.9 Beta

Firstly I would like to say..... BATTLE BAAAALLLLLLL!!!!! Just, WOOOO!!! Anyway, this is another one of those spooky updates pumping out the Time Bending Games factory. This is the biggest update Battle Ball has ever had since initial release. The entire game has been rewritten at its core, so that caused the most delay. So here are the notes:
  • New Enemies are green!
  • Added bosses 5-10 - Hexagonal boss, with awesome intro animation, sliding out turret holders, and one kick butt center turret. Warning: Boss 10 is really difficult, as he seems to be mysteriously juiced up with a nice xp generator!
  • Added levels 6-10 - Some of the spikes have ends. These levels are all green enemies, with some awesome tri-shot tank enemies and stationary shooters!
  • Added cheats
  • Added Achievement Notification
  • Added Confirm Button for Saving, Loading, and Clearing Data
  • Added level kill quota - 50 kills on a level will fill the quota, turning the level button gold, and gives the player a skill point.
  • Added covers for spike intersections
  • Added xp Generator for killing boss 10
  • Added version number to lower right corner in pause menu
  • Changed spawn system (not visible)
  • Changed menu system (not visible)
  • Changed level system (not visible)
  • Decreased Reward for Distance Traveled achievement
  • Decreased Requirements for Distance Traveled achievement (from 1,000,000 to 200,000)
  • Increases Difficulty faster in levels 1-5
  • Increases xp earned from kills in levels 1-5
  • Moved the fps indicator towards HUD and behind menus
  • Added logo - themed for Halloween!
Bugs that be squashed:
  • Fixed HUD not showing totals.
  • Fixed side enemies rotating while timeslowing during respawn animation.
  • Fixed sounds not working because of the loading bar.
  • Fixed Health Generator not being right on the ball (delayed).
  • Fixed Boss 4 and 5 side turret bullets showing even when not fired.
  • Fixed The distance traveled achievement to take the right amount of distance.
  • Fixed Health Generator staying on screen after ball is killed.
  • Fixed boss 5 not appearing after being killed once.
  • Fixed Bullets staying on screen after ball is killed.
  • Fixed Slow time not affecting Health Generator.
  • Fixed Slow time not affecting the background enemy spawner.
  • Fixed Achieve All achievement still being locked, and reward not giving anything.
  • Fixed Slow time not affecting respawn animations.
  • Fixed enemy spawn jumping.
  • Fixed the infinite growth and failure to spawn some enemies would encounter.
  • Fixed boss music loop after the intro it would skip on slow computers.
  • Fixed the boost achievements not saving how many boost packs were collected.

Not that much info right? Sure. Not all changes are listed, mostly because the list was created more recent than the changes, so for those not listed, I'm sorry for not putting them here (not really). Accompanying this update (or more like battle ball v.87 ish) is being tested in a select group of mobile phones, with sweeto-neeto-kinda-nifty tilty functionality. The mobile may be released to the google play store at version 1.0 (can't imagine how much longer it will be till then, if history is any indicator, 2 and a halfish years :P ). Curious about Space Conquest, or Sky Drive? Cool. As for Space Conquest, we have just level 20 to design and implement, and pwoosh, factory starts pumping out a new update (for the very, very small fee of free). Sky Drive is still in the idea gathering phase, as well as the data collection phase for those who play on kongregate, so no update is in the works yet. Anywho,

Happy Halloween! and ...

Please comment with any suggestions you have!!!

(ah the traditions that don't matter) Cheers,

Jordan Jensen


Tuesday, December 16, 2014

Thursday, October 9, 2014

Saturday, July 5, 2014

Sky Drive v1.3

Happy 4th of July from Time Bending Games! (At least close there in to the 4th, haha) Firstly, I would like to thank all of those on freesound.org for letting me use their sounds in my game. Also, thanks to Joe Wagner from flashkit for the fireworks animation! Here is one of the biggest updates ever for Sky Drive, hope it improves game-play tremendously, especially for single-player. Improvements include, but are not limited to:

  • Changed to Multiplayer/Singleplayer categories
  • Arcade Players starting locations changed
  • Arcade Players starting locations now shuffle
  • Arcade Scoreboard automatically scales to number of players
  • Arcade Scoreboard puts players in order of score (highest to lowest)
  • Help Menu automatically scales to number of players
  • Help Menu background changed to yellow
  • Added Pscioed and MonkeyBarrelMan to Credits
  • Added support for menu transitions
  • Added a score indicator for when a helicopter is shot
  • Decreased Arcade Fire rate powerup to 16 seconds
  • Major performance increases
  • **Logo - Themed for 4th of July!
  • Kongregate Only: A slew of new stats! from 3 stats to 15 stats, including separated arcade vs career stats.
Added career menu:

  • back
  • save/load (10 save slots)
  • upgrade (with buy and upgrade)
  • stats (with 7 stats)
  • instructions
  • continue/start

Sounds:

  • Button Press - occurs when a button is pressed (duh)
  • Player Bullet Fired - occurs when shooting
  • Player Bullet Hit - occurs when a player is hit, randomizes between 6 sounds
  • Player Gravity Flip - occurs when you change your gravity
  • Menu Music - music that changes depending on what menu you are in
  • Powerup - occurs when you pick up a powerup
  • Atmosphere - occurs during gameplay

Bug Fixes:

  • Fixed bug: logo cloud edge no longer appears at the end of the animation
  • Fixed bug: powerups didn't respawn in new locations on the following run
  • Fixed bug: powerups causing way more lag than needed during singleplayer
  • Fixed Arcade bug: Player 1 powerups would carry over to the next run
  • Fixed Arcade bug: Pressing enter would cause some vehicles to spawn incorrectly
  • Fixed Arcade bug: Player 3 randomly spawning out of the playing area
  • Fixed Arcade bug: Player 1 randomly spawning higher than normal
Wow, talk about taking up screen space. That is the longest release notes we have ever had. Cool. Another thing of note is that the kongregate version is starting from a clean slate, so I will be contacting the kong developers so they can remove the old Sky Drive. I will then upload the latest and greatest with no low ratings! This process will probably take a few weeks, so give it time. As always,

Please comment with any suggestions you have!!!

Cheers,

Jordan

Saturday, March 1, 2014

Monday, January 6, 2014

Space Conquest v.51

Tis' the season to be jolly! At least it was. Here at Time Bending Games we are hoping to extend the holiday cheer with another nice little update to Space Conquest, addressing a lot of issues players have experienced. This update includes, but is not limited to:
  • Formations - You always thought to yourself, "gosh, these smart drones aren't as smart as I expected!" Well expect away. But at least now expectations have been met, as smart drones (level 10+) now form up into different formations, including Arcs, Lines, V's, Wing Left, and Wing Right. Also, there is added support for combined formations.
  • Upgrades - Remember back to when it was difficult to know how many upgrades you had already purchased, or how many more you could buy? Now we have solved your dilemma (Not by killing all of the Rebels for you, your getting too greedy now Commander) by adding in upgrade indicators! these little guys show up under each upgrade button, showing what level each upgrade is.
  • Credits - If you ever wondered exactly who I got those sounds from, this is the update for you. Not only are their usernames listed, they are in alphabetical order for your convenience.
  • Logo - Removed Christmas Theme.
Bug Fixes:
  • Logo - fixed visible edge of clouds at the end of the animation.
  • Upgrades - rewrote most of the upgrade system. This could be considered about 20 bugs fixed. Most of the problems showed up in the upper level upgrades.
  • Increased the turret health on level 5 to 5.
  • Fixed the location of the drones on the upper planet on level 5.
  • Fixed the location of the drones on the mid right planet on level 6.
  • Fixed issue on level 9 where not all enemies were removed when the player quit.
  • Fixed mini-map issue on level 11 and 13 where the planet was in front of the ship.
  • Fixed level 2 turrets' rotation speed.
The logo for Time Bending Games has been redrawn way larger, so you can expect some wallpapers available soon. Until Next Time,

Please comment with any suggestions you have!!!

Cheers,

Jordan

Sunday, December 8, 2013

Space Conquest v.5

Christmas is just around the corner! So, to add to the holiday cheer, Time Bending Games has finished the new and Awesome "Christmas Update"! This update includes, but is not limited to:
  • Upgrades - 13 times per upgrade you say? that was yesterdays news. make your ship better than all of those in the galaxy with 2 more of each upgrade. Dare you to max all 15 of each upgrade!
  • Levels - 10 levels you say? Also yesterdays news. Halloween Smalloween, just 10 levels. sheesh. now we have 15 levels, with new and unique setups.
  • Enemies - added 2 new enemies: Dart Turrets and Matter Turrets! The dart turrets do not aim, they just fire in 1 direction. in combination with regular turrets, these can be quite difficult. The matter turrets shoot giant bullets, and even lead you! The first few Matter Turrets may not be too accurate, but they will become more difficult on levels to come.
  • Bullets - created Matter Turret specific bullets.
  • Logo - Logo Themed for Christmas!
Bug Fixes:
  • Tutorial - made pressing p in the required tutorial stage pause and unpause correctly.
  • Fixed location of turrets on the lower planet on level 5.
  • Fixed location of turrets on the upper planet on level 9.
Tweaks:
  • Changed the title font in the Level Select Menu to 22 pt.
  • Changed the description font in the Level Select Menu to 18 pt.
You may be wonder about Battle Ball. Right now, we are currently completely dedicated to Space Conquest, so it is at a standstill. Don't fret, I haven't completely given up on it, focus is just diverted to this. Until next time,

Please comment with any Suggestions you have!!!

Cheers,

Jordan