Sunday, September 29, 2013

Space Conquest v.3

It has been a long time since the last update for Space Conquest. 1 year and 8 months, to be exact. This is the first official release on its track towards version 1.0, where it will be released to kongregate.

Release notes for v.3:

  • Levels - 5 levels in this update, level 1 being a tutorial.
  • Save Load Menu - Has 10 save slots to chose from.
  • Stats Menu - Includes a horde of 20 different stats, from accuracy to ship rotations.
  • Achievements Menu - 20 different kinds of achievements, each with 4 tiers. earning tiers gives you achievement points. earning tier 1 gives 1 point, tier 2 gives 2 points, tier 3 gives 3 points, and tier 4 gives 4 points. this makes every achievement series worth 10 points when completed. you can claim specials when you reach a certain number of acheivement points. This includes command center capture speed, and pickup worth.
  • Level Select Menu - hexagonal level select that looks awesome. as stated above, only levels 1 - 5 work. Select the level to see a discription, then press play to... play the level!
  • Upgrade Menu - includes upgrades for hull strength, energy tanks, repair bots, solar panels, damage, and reload speed. each of these can be upgraded 13 times.
  • Settings Menu - Includes Quality Changer, and a Sound On/Off. the sound On/Off doesnt currently work, as there are no implemented sounds in the game.
  • Level Summary Menu - Summary after the completion or failure of a level, which contains a handful more level specific stats.
  • Gameplay - changed the way to win, there is now a command station on each capturable planet. There are also some refill stations on some of the planets, giving the player vital energy and health. These can only be used when the planet is captured.
With this update, I am planning on adding a preloader as well, hopefully there will be no bugs with the loading process. In the next update, I am planning on releasing sounds and achievement notifications. This may be released with bug fixes in v .31, or later in versions .4 and above.

As always, 

Please Comment with any suggestions you have!!!



Friday, September 13, 2013

Loading Bars and Progress Update

Im currently implementing a loading bar into into Battle Ball:

Space Conquest and Sky Drive will be soon to follow, although I don't know if it will be easy to implement over at Kongregate. This will eliminate the white screen where you wait for the game to load and replace it  with a nice progress bar. The loading screens will most likely be updated separately from the game itself. Planning on putting up the Battle Ball loading bar tonight.

On another note, here is a taste on some of the progress I have made since the last updates:
  • Space Conquest is almost ready to be released as beta .3, just a few levels and some optimizations left to go. It will also need a loading bar for .3 release.
  • Sky Drive v 1.21 is almost ready to be released also, just a few more features to be implemented, Including a loading bar.
  • Battle Ball is currently being altogether reconstructed because of issues with my old developing technique. Unfortunately, this will set back the release of .9 a long ways, so end of the summer release is not going to make it. It will take a while to fix all of the problems caused by switching to a newer system, but when it is fixed, development speed should be considerably faster.
As always, please comment with any and all suggestions you have! It would be greatly appreciated.