Happy 4th of July from Time Bending Games! (At least close there in to the 4th, haha) Firstly, I would like to thank all of those on freesound.org for letting me use their sounds in my game. Also, thanks to Joe Wagner from flashkit for the fireworks animation! Here is one of the biggest updates ever for Sky Drive, hope it improves game-play tremendously, especially for single-player. Improvements include, but are not limited to:
Changed to Multiplayer/Singleplayer categories
Arcade Players starting locations changed
Arcade Players starting locations now shuffle
Arcade Scoreboard automatically scales to number of players
Arcade Scoreboard puts players in order of score (highest to lowest)
Help Menu automatically scales to number of players
Help Menu background changed to yellow
Added Pscioed and MonkeyBarrelMan to Credits
Added support for menu transitions
Added a score indicator for when a helicopter is shot
Decreased Arcade Fire rate powerup to 16 seconds
Major performance increases
**Logo - Themed for 4th of July!
Kongregate Only: A slew of new stats! from 3 stats to 15 stats, including separated arcade vs career stats.
Added career menu:
save/load (10 save slots)
upgrade (with buy and upgrade)
stats (with 7 stats)
Button Press - occurs when a button is pressed (duh)
Player Bullet Fired - occurs when shooting
Player Bullet Hit - occurs when a player is hit, randomizes between 6 sounds
Player Gravity Flip - occurs when you change your gravity
Menu Music - music that changes depending on what menu you are in
Powerup - occurs when you pick up a powerup
Atmosphere - occurs during gameplay
Fixed bug: logo cloud edge no longer appears at the end of the animation
Fixed bug: powerups didn't respawn in new locations on the following run
Fixed bug: powerups causing way more lag than needed during singleplayer
Fixed Arcade bug: Player 1 powerups would carry over to the next run
Fixed Arcade bug: Pressing enter would cause some vehicles to spawn incorrectly
Fixed Arcade bug: Player 3 randomly spawning out of the playing area
Fixed Arcade bug: Player 1 randomly spawning higher than normal
Wow, talk about taking up screen space. That is the longest release notes we have ever had. Cool. Another thing of note is that the kongregate version is starting from a clean slate, so I will be contacting the kong developers so they can remove the old Sky Drive. I will then upload the latest and greatest with no low ratings! This process will probably take a few weeks, so give it time. As always,
Tis' the season to be jolly! At least it was. Here at Time Bending Games we are hoping to extend the holiday cheer with another nice little update to Space Conquest, addressing a lot of issues players have experienced. This update includes, but is not limited to:
Formations - You always thought to yourself, "gosh, these smart drones aren't as smart as I expected!" Well expect away. But at least now expectations have been met, as smart drones (level 10+) now form up into different formations, including Arcs, Lines, V's, Wing Left, and Wing Right. Also, there is added support for combined formations.
Upgrades - Remember back to when it was difficult to know how many upgrades you had already purchased, or how many more you could buy? Now we have solved your dilemma (Not by killing all of the Rebels for you, your getting too greedy now Commander) by adding in upgrade indicators! these little guys show up under each upgrade button, showing what level each upgrade is.
Credits - If you ever wondered exactly who I got those sounds from, this is the update for you. Not only are their usernames listed, they are in alphabetical order for your convenience.
Logo - Removed Christmas Theme.
Logo - fixed visible edge of clouds at the end of the animation.
Upgrades - rewrote most of the upgrade system. This could be considered about 20 bugs fixed. Most of the problems showed up in the upper level upgrades.
Increased the turret health on level 5 to 5.
Fixed the location of the drones on the upper planet on level 5.
Fixed the location of the drones on the mid right planet on level 6.
Fixed issue on level 9 where not all enemies were removed when the player quit.
Fixed mini-map issue on level 11 and 13 where the planet was in front of the ship.
Fixed level 2 turrets' rotation speed.
The logo for Time Bending Games has been redrawn way larger, so you can expect some wallpapers available soon. Until Next Time,