Thursday, October 12, 2017

Battle Ball v0.9.110 Beta

Well, all I can say is it has been a while. A long while. College has stunted our progress on our games. However, I was able to get this update polished off finally, and it has some pretty cool features. Here goes:
  • Make skills tab flash at 5+ points
  • Shine to the Battle Ball logo
  • Smart wall collisions
  • HUD goes translucent when the ball is behind it
  • Smart enemy collisions
  • Smart portal awesomeness
This update was focused on implementing a new collision system, as well as some new rendering techniques I learned that can have some really cool effects. Of course, I cleaned some old code up too that was really bugging me.

Cheers,

Tiuipuv

Thursday, November 3, 2016

Battle Ball v0.9.109 Beta

Hey guys. 'Nuther update! Here are the notes:
Features:

  • Is performance really a feature?
  • MOBILE PERFORMANCE!
  • Im calling that it a feature. Heck ya.
  • RAM usage at 1/2 of previous release.


Bugs:

  • Fixed boss button roll over handler
  • Fixed while dying, switching levels you still die again.
  • Fixed when killing a boss, unlocking a new level, and chosing level select when already in the level select menu, the game broke.


Be on the lookout for LOTS of bugs, I re-wrote the entire rendering method.

Cheers,

Tiuipuv

Sunday, October 16, 2016

Battle Ball v0.9.108 Beta

New update rolling out today for mobile and browser.

I just love saying those two in the same sentence :) Integrated mobile browser in one codebase.... no versioning issues.... Easy release....

Anyway, I'll stop drooling on my keyboard. For now. Have some release notes:

Changes:
  • Joysticks (mobile) - control the ball and turret with joysticks. (beta!)
  • level unlocked menu - shows up when you unlock a new level. It gives a short description and a picture of the level.
  • background - has a cool texture. tiny change but has a big effect on the 'feel' of the game. (added background panels, but they are disabled)
  • Halloween themed logo - BEWARE!
Tweaks:
  • Visual - hud bars have a grey-ish background gradient now
  • Gameplay - adjusted boss xp values
Bugs annihilated with Raid (no copyright issues intended):
  • Application activate deactivate is better hopefully.
  • Fixed level 6 background color
  • Fixed xp bar scale
  • Fixed tutorial not showing if you click the achievement or upgrade in game notifications.
Cheers,

Tiuipuv

Monday, July 11, 2016

Battle Ball v0.9.107 Beta

Great. I forgot to change the GameisMobile boolean to true for the mobile release, thus v0.9.107. yippy 2 updates in 1 day.

Battle Ball v0.9.106 Beta

Woo update after a while!!  If you want, you can take a survey on Battle Ball via this link:

http://goo.gl/forms/VFBysaVVW8

Blah blah blah, here are the release notes:
Features:
  • Tutorial - introduces basic gameplay and menus
  • Clear data - button in save load menu, allows you to reset all save slots
Bugs:
  • Fixed respawning on same level breaking everything
  • Fixed TBG logo not weird box
Cheers,
Tiuipuv

Sunday, March 13, 2016

Battle Ball v0.9.105 Beta

Small update out today. The changes are as follows:

Features:
  • Increased value of killing (most) bosses
  • Added pause menu to multiplayer
  • Tweaked Small Button Color in Multiplayer
  • Added settings menu
    • Volume Slider
    • Quality - Low, Medium, High
    • Background Detail - Low, Medium, High
    • Particles Slider
    • Desktop Only:
      • Control Settings - WASD or Arrow Keys
    • Mobile Only:
      • Control Settings - Tilt or Joystick (Preview)
      • Accelerometer Calibration - (Preview)
      • Credits
      • Diagnostics - log that shows any issues battle ball encounters, or used for debugging
  • Deleted mute in pause menu
  • Deleted background adjustment in pause menu
Bugs squashed:
  • Fixed xp generator and health generator not on ball
  • Fixed pause button in multiplayer breaking everything (mobile)

Wednesday, March 2, 2016

Battle Ball v0.9.104 Beta

Incremental update for Battle Ball out today! You may ask, why skip v 0.9.103? The reason we did this is because when publishing to the Google Play Store, the app got flagged as insecure due to it running on an old version of adobe air. This forced me to get a new version of adobe air, and increment the version number on mobile. So, here we are at good ol' 104 due to that. Anyways, this minor update includes:
  • Multiplayer - The previous version had a very small glimpse at the upcoming multiplayer. This version expands on that preview exponentially:
    • Server side accounts - added a new create account and log in mechanism, allowing battle ball to save data to the server so you can play your multiplayer account from any computer.
    • Rooms - you can now create a room (with a few settings) that online pplayers can join from the lobby.
    • Room Interactions - you now have the ability to see a players readiness, kick players (if you are the admin), and start a game.
    • Multiplayer Gameplay - a very minimalistic preview of online gameplay is bundled with this version. You have the ability to move and aim as well as see all of the other opponents. Shooting and Scoring is not yet possible. The game concludes and puts you back in the Muliplayer Menu.
  • Singleplayer - Minor improvements to the ball visuals and movement itself.
Remember, if you have an android phone, you can join the Battle Ball Beta on the Google Play Store, just follow this link and opt-in to the beta program:

https://play.google.com/apps/testing/air.com.TimeBendingGames.BattleBall

Cheers,

Tiuipuv



Monday, February 15, 2016

Battle Ball v0.9.102 Beta

Fixed some important flaws from the last update, as well as some cool new features:
  • Added main menu
    • Includes single player, multiplayer, settings, and enemy index. As of this release, singleplayer works, multiplayer is being built, and settings and enemy index do not do anything.
  • Redid save system:
    • Added autosave functionality, occurs when you level up or when you quit.
    • Saves are loaded from the main menu, decreasing confusion associated with the old system.
Bugs:
  • Fixed portals not working.
  • Fixed upgrade indicators not displaying after loading a different game.

Sunday, October 11, 2015

Battle Ball v0.9.101 Beta

Another very minor update for Battle Ball, but completely different for us.As of this update, Battle Ball is now written in ActionScript 3. Big deal right? This means that the updates for mobile and browser can be syncronized easily, providing faster updates and less confusion. To further increase syncronisation, the version labeling of Battle Ball versions has been changed. Without further jibber-jabber about useless complicated backend stuff, here are the changes that will actually affect you:

Features:
  • Updated GUI - all of the buttons feature an updated GUI that decreases file size and increases legibility.
  • Changed all done buttons to say back, and moved them all to the left side.
Bugs Squashed:
  • hud was behind spikes
  • on level 4 u could shoot through the spikes
  • tri shot turret's bullets wouldn't move
  • bullets missed changed to bullets fired in stats menu
  • reset skills destroyed boost recharge
  • overall stats was not loading correctly

Wednesday, August 26, 2015

Battle Ball Mobile

Over here at Time Bending Games, we have made a few changes to Battle Ball Mobile beta testing. As of today, anyone can join the program by following this link on their android device:

https://play.google.com/apps/testing/air.com.TimeBendingGames.BattleBall

This means easier opt in, which provides more feedback for us, and thus more updates and tweaks! Wooo!! One thing to note, this blog will *most likely not* be posting updated versions of Battle Ball Mobile. The release notes can be found on the google play store. for a history of updates, contact us and we will try to send you a list of all previous recorded updates. Until next time,

Cheers!

Tiuipuv