Well, all I can say is it has been a while. A long while. College has stunted our progress on our games. However, I was able to get this update polished off finally, and it has some pretty cool features. Here goes:
Make skills tab flash at 5+ points
Shine to the Battle Ball logo
Smart wall collisions
HUD goes translucent when the ball is behind it
Smart enemy collisions
Smart portal awesomeness
This update was focused on implementing a new collision system, as well as some new rendering techniques I learned that can have some really cool effects. Of course, I cleaned some old code up too that was really bugging me.
Incremental update for Battle Ball out today! You may ask, why skip v 0.9.103? The reason we did this is because when publishing to the Google Play Store, the app got flagged as insecure due to it running on an old version of adobe air. This forced me to get a new version of adobe air, and increment the version number on mobile. So, here we are at good ol' 104 due to that. Anyways, this minor update includes:
Multiplayer - The previous version had a very small glimpse at the upcoming multiplayer. This version expands on that preview exponentially:
Server side accounts - added a new create account and log in mechanism, allowing battle ball to save data to the server so you can play your multiplayer account from any computer.
Rooms - you can now create a room (with a few settings) that online pplayers can join from the lobby.
Room Interactions - you now have the ability to see a players readiness, kick players (if you are the admin), and start a game.
Multiplayer Gameplay - a very minimalistic preview of online gameplay is bundled with this version. You have the ability to move and aim as well as see all of the other opponents. Shooting and Scoring is not yet possible. The game concludes and puts you back in the Muliplayer Menu.
Singleplayer - Minor improvements to the ball visuals and movement itself.
Remember, if you have an android phone, you can join the Battle Ball Beta on the Google Play Store, just follow this link and opt-in to the beta program:
Another very minor update for Battle Ball, but completely different for us.As of this update, Battle Ball is now written in ActionScript 3. Big deal right? This means that the updates for mobile and browser can be syncronized easily, providing faster updates and less confusion. To further increase syncronisation, the version labeling of Battle Ball versions has been changed. Without further jibber-jabber about useless complicated backend stuff, here are the changes that will actually affect you:
Updated GUI - all of the buttons feature an updated GUI that decreases file size and increases legibility.
Changed all done buttons to say back, and moved them all to the left side.
hud was behind spikes
on level 4 u could shoot through the spikes
tri shot turret's bullets wouldn't move
bullets missed changed to bullets fired in stats menu
This means easier opt in, which provides more feedback for us, and thus more updates and tweaks! Wooo!! One thing to note, this blog will *most likely not* be posting updated versions of Battle Ball Mobile. The release notes can be found on the google play store. for a history of updates, contact us and we will try to send you a list of all previous recorded updates. Until next time,