Thursday, October 9, 2014

Saturday, July 5, 2014

Sky Drive v1.3

Happy 4th of July from Time Bending Games! (At least close there in to the 4th, haha) Firstly, I would like to thank all of those on freesound.org for letting me use their sounds in my game. Also, thanks to Joe Wagner from flashkit for the fireworks animation! Here is one of the biggest updates ever for Sky Drive, hope it improves game-play tremendously, especially for single-player. Improvements include, but are not limited to:

  • Changed to Multiplayer/Singleplayer categories
  • Arcade Players starting locations changed
  • Arcade Players starting locations now shuffle
  • Arcade Scoreboard automatically scales to number of players
  • Arcade Scoreboard puts players in order of score (highest to lowest)
  • Help Menu automatically scales to number of players
  • Help Menu background changed to yellow
  • Added Pscioed and MonkeyBarrelMan to Credits
  • Added support for menu transitions
  • Added a score indicator for when a helicopter is shot
  • Decreased Arcade Fire rate powerup to 16 seconds
  • Major performance increases
  • **Logo - Themed for 4th of July!
  • Kongregate Only: A slew of new stats! from 3 stats to 15 stats, including separated arcade vs career stats.
Added career menu:

  • back
  • save/load (10 save slots)
  • upgrade (with buy and upgrade)
  • stats (with 7 stats)
  • instructions
  • continue/start

Sounds:

  • Button Press - occurs when a button is pressed (duh)
  • Player Bullet Fired - occurs when shooting
  • Player Bullet Hit - occurs when a player is hit, randomizes between 6 sounds
  • Player Gravity Flip - occurs when you change your gravity
  • Menu Music - music that changes depending on what menu you are in
  • Powerup - occurs when you pick up a powerup
  • Atmosphere - occurs during gameplay

Bug Fixes:

  • Fixed bug: logo cloud edge no longer appears at the end of the animation
  • Fixed bug: powerups didn't respawn in new locations on the following run
  • Fixed bug: powerups causing way more lag than needed during singleplayer
  • Fixed Arcade bug: Player 1 powerups would carry over to the next run
  • Fixed Arcade bug: Pressing enter would cause some vehicles to spawn incorrectly
  • Fixed Arcade bug: Player 3 randomly spawning out of the playing area
  • Fixed Arcade bug: Player 1 randomly spawning higher than normal
Wow, talk about taking up screen space. That is the longest release notes we have ever had. Cool. Another thing of note is that the kongregate version is starting from a clean slate, so I will be contacting the kong developers so they can remove the old Sky Drive. I will then upload the latest and greatest with no low ratings! This process will probably take a few weeks, so give it time. As always,

Please comment with any suggestions you have!!!

Cheers,

Jordan

Saturday, March 1, 2014

Monday, January 6, 2014

Space Conquest v.51

Tis' the season to be jolly! At least it was. Here at Time Bending Games we are hoping to extend the holiday cheer with another nice little update to Space Conquest, addressing a lot of issues players have experienced. This update includes, but is not limited to:
  • Formations - You always thought to yourself, "gosh, these smart drones aren't as smart as I expected!" Well expect away. But at least now expectations have been met, as smart drones (level 10+) now form up into different formations, including Arcs, Lines, V's, Wing Left, and Wing Right. Also, there is added support for combined formations.
  • Upgrades - Remember back to when it was difficult to know how many upgrades you had already purchased, or how many more you could buy? Now we have solved your dilemma (Not by killing all of the Rebels for you, your getting too greedy now Commander) by adding in upgrade indicators! these little guys show up under each upgrade button, showing what level each upgrade is.
  • Credits - If you ever wondered exactly who I got those sounds from, this is the update for you. Not only are their usernames listed, they are in alphabetical order for your convenience.
  • Logo - Removed Christmas Theme.
Bug Fixes:
  • Logo - fixed visible edge of clouds at the end of the animation.
  • Upgrades - rewrote most of the upgrade system. This could be considered about 20 bugs fixed. Most of the problems showed up in the upper level upgrades.
  • Increased the turret health on level 5 to 5.
  • Fixed the location of the drones on the upper planet on level 5.
  • Fixed the location of the drones on the mid right planet on level 6.
  • Fixed issue on level 9 where not all enemies were removed when the player quit.
  • Fixed mini-map issue on level 11 and 13 where the planet was in front of the ship.
  • Fixed level 2 turrets' rotation speed.
The logo for Time Bending Games has been redrawn way larger, so you can expect some wallpapers available soon. Until Next Time,

Please comment with any suggestions you have!!!

Cheers,

Jordan

Sunday, December 8, 2013

Space Conquest v.5

Christmas is just around the corner! So, to add to the holiday cheer, Time Bending Games has finished the new and Awesome "Christmas Update"! This update includes, but is not limited to:
  • Upgrades - 13 times per upgrade you say? that was yesterdays news. make your ship better than all of those in the galaxy with 2 more of each upgrade. Dare you to max all 15 of each upgrade!
  • Levels - 10 levels you say? Also yesterdays news. Halloween Smalloween, just 10 levels. sheesh. now we have 15 levels, with new and unique setups.
  • Enemies - added 2 new enemies: Dart Turrets and Matter Turrets! The dart turrets do not aim, they just fire in 1 direction. in combination with regular turrets, these can be quite difficult. The matter turrets shoot giant bullets, and even lead you! The first few Matter Turrets may not be too accurate, but they will become more difficult on levels to come.
  • Bullets - created Matter Turret specific bullets.
  • Logo - Logo Themed for Christmas!
Bug Fixes:
  • Tutorial - made pressing p in the required tutorial stage pause and unpause correctly.
  • Fixed location of turrets on the lower planet on level 5.
  • Fixed location of turrets on the upper planet on level 9.
Tweaks:
  • Changed the title font in the Level Select Menu to 22 pt.
  • Changed the description font in the Level Select Menu to 18 pt.
You may be wonder about Battle Ball. Right now, we are currently completely dedicated to Space Conquest, so it is at a standstill. Don't fret, I haven't completely given up on it, focus is just diverted to this. Until next time,

Please comment with any Suggestions you have!!!

Cheers,

Jordan

Wednesday, November 13, 2013

Space Conquest v.41

Another version! This update has a few nice improvements. Changes include, but are not limited to:
  • Achievements System - revised the achievement point system, removing a major bug with the old system.
  • Future Support - added possibility for turrets and drones to have bullet knock-back, as well as the option for the turrets to lead the Playership.
  • Time Challenges - levels 3 and 8 are now time challenges. This means that you have only a few minutes to complete the level. if time runs out, you fail the level. There is one text, that shows you your time left, and one below it to notify you when time is low.
  • Level Select - to show time challenges, the color of levels 3, 8, 13, and 18 have been changed to teal.
  • Achievement 11 - the time challenge achievement was moved to levels 1, 6, 11, and 16, with times adjusted accordingly.
  • **Removed Halloween Theme
And some minor tweaks:
  • drone health on levels 8 and 9 is increased 1 hp.
  • swapped levels 7 and 8, with adjustments to difficulty.
  • renamed Asteriod Belt to Asteroid Action.
  • renamed Dwarf Planets to Dwarf Dilemma.
  • font in the level select menu was reduced to 20 pt font.
**NOTE: Halloween theme remove also applies to sky drive.
Battle Ball v .9 is still in the works, but still a ways away. Until next time,

Please Comment with any Suggestions you have!!!

Cheers,

Jordan

Tuesday, October 22, 2013

Space Conquest v.4

Cool Spooooky Update for Space Conquest rolling out our factory. Bug fixes and more features are stamped in with this one. Changes Include:

  • New Levels - 5 new levels (levels 6-10) including a new rebel tech facility. (Ooooo, Aaaaaahhh)
  • Energy recharge system - energy only recharges when you are not on the throttle.
  • Smart Drone Artwork - All smart drones have separate artwork, so they are easily distinguishable.
  • Smart Turret Artwork - All smart turrets have separate artwork, so they are easily distinguishable.
  • Achievements Notification - drop-down slider in the upper right hand corner that appears in level when any achievement is earned. It had the achievement logo, achievement number, and tier that was just earned.
  • About Button - added an about button in the settings menu, showing version information and credits.
  • **Logo - Themed for Halloween!
Bug Fixes:

  • fixed engine sounds playing after running out of fuel.
  • fixed rotations of drones on level 5.
  • fixed green planet start location on level 5.
  • fixed fire rate of drones on level 5.
  • fixed fire rate of turrets on level 1.
Minor Tweaks:
  • player ship - worse fire rate
  • player ship - slowed bullets
  • achievement rewards - decreased bullet speed reward worth
  • turrets - decreased level 1 turrets health
  • turrets - best fire rate for enemy turrets is now worse.
  • drones - changed simple flying enemy graphic
  • stations - decreased health station recharge time.
  • achievements - adjusted bullets dodged (lowered last, increased beginning)
  • achievements - adjusted bullet dodged in 1 level (increased all)
**Note: Halloween Logo also applies to sky drive.

Saturday, October 12, 2013

Sky Drive v1.21

A big update for Sky Drive today. This release includes, but is not limited to:
  • Loading Bar - implementation of a loading bar will occur with this update.
  • Preloader - added the Time Bending Games logo to the beginning of the game.
  • Drop Shadows - all of the art in the game (excluding menus) now have a neat drop shadow, giving the game a more 3d feel.
  • Full Platform hit detection support - the player can now hit the end of the platforms, making their vehicle not move forward.
  • Platforms - added 2 vertical platforms to make it more interesting.
  • Kongregate - more stats to check out.
  • Play Again Button - removed continue button and replaced with play again button.
  • Helicopter - blades spin around now, and shooting the helicopter gives you 1000 score + distance you were at when you shot it.
Bug Fixes:
  • Player 2 started out of level
  • Sloppy code - checking the same thing twice, lowering performance
  • Rewrote lots of code - increasing performance and making it easier to make future updates
  • fixed images - increased the quality of the images, removing 'floaty pixels', often associated with JPEG images.
  • fixed issue when pressing quit in the pause menu, then playing again.
  • fixed the possibility of getting stuck in a platform, because of the Full Platform hit detection support.
Nice little update for the game, improving overall gameplay. hoping to implement sounds soon, but that could be a while yet, as I have not located any sounds to use.

Please Comment with any Suggestions you have!!!

Cheers,

Jordan

Space Conquest v.31

Fresh new update for Space Conquest rolling out the factory today. It is a big bug fix update, but also includes some neat little add ons. For this cool release:

Time Bending Games - added Logo with link to the main website on game start

Sounds:
  • Button Press Sound - when a button is pressed (duh)
  • Player Ship Firing Sound - occurs when shooting
  • Enemy Firing Sound - occurs when the enemy is shooting
  • Command Station Capture Sound - really helpful for determining when you have captured the planet
  • Player Ship Engines - makes a rumbling noise when traveling forward or backward
  • Pack Sound - occurs when you pick up a pack, same sound used in battle ball
Bug Fixes:

  • save/clear/load buttons, the popup message said undefined.
  • Health and energy packs would overfill the player ship.
  • fixed typo in a description - captured is now captured.
  • On level 2, the mini-map planet was in front of the mini-map player ship.
  • Unobtainium packs do not give double after claiming the pack worth doubler.
  • when loading an empty save slot, unobutainium was set to 0 instead of 10.
  • Achievement 11 description fix.
  • changed locations of turrets on asteroid on level 3.

The next release is a ways out, but it will have the next 5 levels (5-10) and other new features to keep the game interesting.

Please Comment with any suggestions you have!!!

Cheers,

Jordan

Sunday, September 29, 2013

Space Conquest v.3

It has been a long time since the last update for Space Conquest. 1 year and 8 months, to be exact. This is the first official release on its track towards version 1.0, where it will be released to kongregate.

Release notes for v.3:

  • Levels - 5 levels in this update, level 1 being a tutorial.
  • Save Load Menu - Has 10 save slots to chose from.
  • Stats Menu - Includes a horde of 20 different stats, from accuracy to ship rotations.
  • Achievements Menu - 20 different kinds of achievements, each with 4 tiers. earning tiers gives you achievement points. earning tier 1 gives 1 point, tier 2 gives 2 points, tier 3 gives 3 points, and tier 4 gives 4 points. this makes every achievement series worth 10 points when completed. you can claim specials when you reach a certain number of acheivement points. This includes command center capture speed, and pickup worth.
  • Level Select Menu - hexagonal level select that looks awesome. as stated above, only levels 1 - 5 work. Select the level to see a discription, then press play to... play the level!
  • Upgrade Menu - includes upgrades for hull strength, energy tanks, repair bots, solar panels, damage, and reload speed. each of these can be upgraded 13 times.
  • Settings Menu - Includes Quality Changer, and a Sound On/Off. the sound On/Off doesnt currently work, as there are no implemented sounds in the game.
  • Level Summary Menu - Summary after the completion or failure of a level, which contains a handful more level specific stats.
  • Gameplay - changed the way to win, there is now a command station on each capturable planet. There are also some refill stations on some of the planets, giving the player vital energy and health. These can only be used when the planet is captured.
With this update, I am planning on adding a preloader as well, hopefully there will be no bugs with the loading process. In the next update, I am planning on releasing sounds and achievement notifications. This may be released with bug fixes in v .31, or later in versions .4 and above.

As always, 

Please Comment with any suggestions you have!!!

Cheers,

Tiuipuv